I recieved no DLC for my copy In this case, it's DLC that adds basically purely aesthetic items to a game that has been out long enough for a majority of fans to have played it, beat it, and moved on.
I don't know what Red Dead Redemption had, but for Fallout 3 I believe they added an expansion pack along with a level cap increase, or something like that.
That's a completely different story, because it grants you an entirely new experience, a very good reason to go back to the game, no matter how long it's been. If either of those games had only released DLC of, say, an alternate look for your clothes, a year after release, I would say that's too late DLC.
Maybe some people will go back and replay a game because their katana is yellow now, but for most you either have to add content, or catch them with DLC while they're still actively playing the game. Again, I'm not trying to stand on a soapbox ranting about the absurdity of how long it's taking to release DLC. I'm just pointing out that if there were DLC available earlier, I would've bought it up in a second.
Now that I'm about ready to move on to other games, the DLC has certainly lost appeal. If it doesn't come out until next week or later, I may have completely forgotten about it. That article was about the Japanese version of the game. If it comes out. Haven't actually seen confirmation on this. Whats the difference? General 1 Answer "Very Sweet Mode"?
General 1 Answer How do I beat holly summers? Tech Support 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? While I'm sure everyone can think of reasons why they might not want to release DLC immediately, it's still a valid concern that many people will have moved on from the game before the DLC has been released.
If the DLC were extra battles, or even an additional difficulty level which has been discussed on this board , that might be a different story, because you'd then have more reason to keep going. However, for players who have already completed the game and gotten any trophies they're interested in, what will they do with more swords and bikes?
Maybe drive around the city for a bit, play through the game again, and then be done with it. That's barely one afternoon's worth of entertainment. So, while I don't actually think it's unreasonable of them to not release DLC immediately, I can't help but think they are missing out on releasing DLC at the height of this game's popularity. Which is probably from release day to 2 weeks after release, at best.
User Info: vf19excalibur vf19excalibur 10 years ago 14 Calad posted User Info: mixmastaspig mixmastaspig 10 years ago 15 So that article says we should already have this "beam katana and viewer mode" becuase we bought the game?
User Info: Calad Calad 10 years ago 16 vf19excalibur posted How do I beat holly summers? How do you activate dark side? It's no accident, and Suda has no shortage of opinions on the state of Wii software. I think a lot of developers are preparing original software on Wii presently, but at least in Japan, you can't deny the fact that developers are planting the soil on this new platform with unoriginal and entirely boring game concepts.
Although we had plenty of respect for Killer 7's wildly creative storyline, its complex web of politics, religion, and insanity left most players thoroughly lost without a clue.
Travis begins the game as an affable everyman who lucks into a killer find via an Internet auction site--his very own beam katana think: lightsaber.
Armed with this new weapon, he accepts a gig as a hit man Sound preposterous? Maybe not--perhaps this is a primal fantasy that Suda knows gamers will relate to. No More Heroes also diverges from Killer 7 in terms of structure and game-play: That game's simple, linear stages and ill-advised "on-rails" controls have wisely been bulldozed, replaced by a wide-open world where you can travel and fight with no restrictions.
The fictional city of Santa Destroy, CA provides a suitably quirky backdrop to the action and, thankfully, you're not limited to hoofing it around this sprawling metropolis. Since most of No More Heroes' combat involves slicing up fools with Travis' beam katana, prepare to wield your Wii Remote for some serious swordplay.
But, as Ubisoft's Red Steel taught us, virtual sword fighting can feel awfully haphazard and imprecise. Luckily, Suda appears to be fully aware of this potential pit-fall.
The game's dynamic camera makes it easy to determine how to best strike your opponent--the precise motion you make with the Wii Remote isn't actually that crucial, but the height and angle of your attack are. Expect to encounter a bit of a learning curve, but skilled players will soon be able to dismember and decapitate foes, and even mix in a few wrestling-inspired finishing moves like a skull-crushing suplex using the Nunchuk.
Overall, it's a far more brutal, visceral approach to sword combat than we've seen in the past.
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